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Tedium and Computer Speed

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FAST COMPUTERS CAN EXECUTE MILLIONS OF PROGRAM INSTRUCTIONS IN A SECOND, BUT YOU CAN'T TYPE THAT FAST.

  • THE FACT THAT A COMPUTER CAN UNDERSTAND INSTRUCTIONS IS CRITICAL TO ITS SPEED.

    IT FREES THE COMPUTER FROM WAITING FOR A "SLOW" HUMAN TO TELL IT WHAT TO DO.

  • WE NEED SOME WAY TO GIVE A COMPUTER MILLIONS OF INSTRUCTIONS TO FOLLOW WITHOUT HAVING TO TYPE MILLIONS OF INSTRUCTIONS.



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Williams College
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This page is part of a section of lecture slides related to " Animation and Repetition " within the topic "Iteration and Animation in Java". Other slides within this section and other sections of slides for the topic "Iteration and Animation in Java" can be accessed using the links below.
  • Animation and Repetition
  • Animation and Tedium
  • Computer Animation
  • Tedium and Computer Speed
  • Non-Repetitive Repetition
  • Variable and History (again)
  • Animations
  • The "animate" Method
  • Conditionals in Animations
  • Animating Motion
  • Motion Animations and Conditionals
  • Modifying Multiple "Physical" Parameters
  • Modifying Multiple Parameters (cont.)
  • double, double, toil and ...
  • loops
  • Repetition without "animate"
  • Java "Do" Loops
  • Java "Do" Loops (cont.)
  • A Fitting Reprise