Williams College · CS371: Computational Graphics · Fall 2014 · Prof. McGuire

Project 3: Recursive Rays
We extended our ray optics simulators from last week with proper shadow visibility tests, spot lights, and Whitted's recursive reflection and refracted transmission ray tracing method. Some of us performed detailed scalability experiments on the spatial data structures with respect to scene complexity, processor cores, and pixel count, while others chose to model complex scenes. As a bonus, a few teams added accurate indirect light simulation through path tracing and photon mapping.