Williams College · CS371: Computational Graphics · Fall 2014 · Prof. McGuire
Project 3: Recursive Rays
We extended our ray optics
simulators from last week with proper shadow visibility tests, spot
lights, and Whitted's recursive reflection and refracted
transmission ray tracing method. Some of us performed detailed
scalability experiments on the spatial data structures with respect
to scene complexity, processor cores, and pixel count, while others
chose to model complex scenes. As a bonus, a few teams added accurate
indirect light simulation through path tracing and photon mapping.